Selasa, 08 Februari 2011

Final Fantasy VIII

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  • Final Fantasy VIII
    Ff8 logo.jpeg
    ファイナルファンタジーVIII
    Fainaru Fantajī VIII
    Developer(s) Square Co., Ltd.
    Publisher(s)
    Japan Square Co., Ltd.
    United States/Canada Square EA

    Europe/Australia SCE Europe
    Release date
    PlayStation:
    Japan February 11, 1999
    United States/Canada September 9, 1999
    Europe/Australia October 27, 1999
    PC:
    United States/Canada December 31, 1999
    Japan March 23, 2000
    PlayStation Network
    Japan September 24, 2009
    United States/Canada December 17, 2009
    EuropeFebruary 4, 2010
    Genre Role-playing game
    Game modes Single player
    Ratings CERO:B (12+)
    ESRB:TeenTeen
    USK: 12+ 12+
    OFLC:M15+M15+
    ELSPA: 11+
    Platform(s) PlayStation, PC, PlayStation Network

    Final Fantasy VIII is the eighth installment in the Final Fantasy series. The game is the second Final Fantasy developed for both PlayStation and PC. It was made available as a PSOne Classic over the PlayStation Network in Japan on September 24, 2009, in North America on December 18, 2009 and in Europe on February 4, 2010.
    Thirteen weeks after its release, Final Fantasy VIII had earned more than $50 million from sales in the United States, making it the fastest selling Final Fantasy title. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu. Final Fantasy VIII went on to become one of the best-selling games in the Final Fantasy The game has shipped 8.15 million copies worldwide as of March 31, 2003 Final Fantasy VIII is a departure from many traditional series standards. It is the first Final Fantasy game to consistently use realistically proportioned characters, the first to feature a vocal piece as its theme music, and one of the only titles to deviate from the series' traditional means of increasing a character's power via leveling (although levels are not completely abandoned as they were in Final Fantasy II). In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from monsters and objects encountered throughout the game, and is used to power up the characters via the Junction System.

    Contents

    Gameplay

    Main Menu. Final Fantasy VIII's gameplay is vastly different from previous titles. The Draw and Junction Systems are the most notable changes. Instead of leveling up in order to learn new spells and abilities via weapons or a job class, the player must Draw the spells from enemies and Draw Points, hotspots scattered throughout the game containing random numbers of a specific spell. This eliminated the convention of magic/mana points, but encouraged players to hoard and conserve spells both for direct use and for junctioning them to different stats associated with Guardian Forces, who also held the learning of new abilities.

    Guardian Forces

    A battle in Final Fantasy VIII.
    Main article: Guardian Force
    Summoned monsters in Final Fantasy VIII are known as Guardian Forces, often abbreviated to GF. They require junctioning to characters in order to use them, as well as their inherent abilities. Unlike previous games, GFs take time to be summoned, and the time taken depends on the character/GF combination. When selected, the ATB gauge begins to run backwards and the character's name and HP are replaced by the GF's name and HP. Similar to the Aeons used later in Final Fantasy X, the GF have HP and can take damage, shielding party members while being summoned. During the summon charge time, if the GF's HP reaches 0, they get KOed and the summon is cancelled. They also can't be summoned until revived. On the flip side, if the GF's ATB gauge reaches zero, the GF is summoned and attacks in a similar fashion to Final Fantasy VII. If the summoned GF has learned the ability "Boost", the player can attempt to boost the GF's attack power by up to 250%, although the boost may end up being anywhere between 75% to 250% of the GF's normal attack power. The Boost formula is Attack Damage X (Boost Number/100), so if the Boost is below 100, the GF's Attack Damage is reduced.
    Guardian Forces can also gain Ability Points to learn abilities. Each GF has unique abilities, though rare items allow the player to customize each GF's skill sets. Most abilities at least require junctioning the GF to a character, but some abilities also require junctioning to the character to take effect. Each GF has an ability that, once learned, can be junctioned as a battle command. The first two Guardian Forces are acquired at the beginning of the game. Other Guardian Forces can be acquired through sidequests, or by drawing them from a boss. Only three Guardian Forces are given automatically, the others are optional.

    Junctioning

    Main article: Junction System
    Squall's Junction screen. The Junction System is the system used for boosting character stats and to give elemental/status effects to weapons and armor. The player must junction a Guardian Force to enable the use of battle commands other than Attack. Boosting stats require characters to obtain magic, by drawing spells from enemies and draw points and by refining from items with GF abilities. The player can junction the spells to stats such as Strength, Vitality, Evasion and Hit-Rate. Which attributes can be customized depends on the junctioned Guardian Force(s). The Guardian Force can learn to unlock more statistics to junction magic to by earning AP in battle, and by the use of GF items.

    Experience and Leveling

    As with most games of the RPG genre, Experience Points are awarded following defeat of randomly encountered enemies. Final Fantasy VIII's system of leveling is unique for two reasons: each playable character only requires 1,000 Experience Points to advance to the next level, whereas other games require progressively more points as levels are gained. The statistic increases granted by a level-up are minuscule, as major stat growth is relegated to the Junction System.
    The other feature is that enemies and bosses have no set level (although bosses have level caps); they increase in hit points, statistics, and abilities alongside the player party. Higher-level enemies are capable of inflicting and withstanding significantly more damage, and may have additional special attacks. They also possess better magic to draw and items to steal as their level rises. The benefit of this system is no matter where the player is in the storyline, there is a level of difficulty.
    Furthermore, due to most locations being visited several times during the storyline and for sidequests, enemies encountered early will grow with the party and can still pose a threat later in the game. There are certain locations that are the exempt to this style of creature leveling, notably the Islands Closest to Heaven and Hell, where all creatures are at level 100 regardless of character level, and Fire Cavern and Lunatic Pandora, where all creatures are at level 1 regardless of character level.

    Limit Breaks

    Main article: Limit Break#Final Fantasy VIII
    The Limit Break system in Final Fantasy VIII is a more advanced version of the Desperation Attack system from Final Fantasy VI. Each character has a unique Limit Break based off of their preferred fighting style. As a rule of thumb, while a character's HP remains below a certain point, Limit Breaks will become available.
    One notable difference between this system and VI's Desperation Attack feature is that the player can opt to Attack normally even if a Limit Break is currently available. Another is that the chance of a Limit Break becoming available will increase the lower his/her HP becomes, among other factors. Also, while Desperation Attacks could only be used once per battle, there are no limits to how often Limit Breaks can be performed, so long as the character remains in critical condition.
    Several characters' Limit Break sequences are also interactive, requiring the player's skill to reach its full damage potential; if performed correctly, these interactive Limit Breaks can be far more powerful than the non-interactive ones.

    Triple Triad

    Main article: Triple Triad
    A trading card game, called Triple Triad, featured in Final Fantasy VIII. This was later followed up by Final Fantasy IX's Tetra Master. Triple Triad varies from a simple easy-to-play game to an incredibly complicated one. More rules and variations of other rules come into play depending on what area the player is playing in. And to complicate things further, rules played with in one area are carried to other areas. So the player will want to be careful what rules to pick up while playing.
    Cards won from monsters or by playing NPCs can be turned into various items using Quezacotl's Card Mod ability ranging from screws to items capable of being refined into the most powerful magics in the game. Cards can also be obtained by using Quezacotl's Card command to turn targeted monsters into cards.

    Characters

    Artwork of the Final Fantasy VIII cast by Yoshitaka Amano.
    Main article: List of Final Fantasy VIII Characters
    Overall, Final Fantasy VIII has eleven playable characters, six of them used for the majority of the game, three used at certain interludes, and two temporary characters.
    Main characters:
    Other Major characters

    Subsequent appearances

    Several characters from the game have appeared in other Square games. Squall and Ultimecia appear in Dissidia Final Fantasy as the main protagonist and antagonist representing Final Fantasy VIII and Laguna also appears in Dissidia 012 Final Fantasy, while Selphie, Zell and Quistis appear as in-game tutors for Dissidia Final Fantasy. Seifer and Laguna also appear as ghost cards in the original Dissidia. Squall has made cameos in Chocobo Racing, Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, and Dragon Quest & Final Fantasy in Itadaki Street Special. Rinoa also appears in Dragon Quest & Final Fantasy in Itadaki Street Special while Quistis appears in the game's portable version. Selphie also appears in Kingdom Hearts, and is joined later by Seifer, Fujin, and Raijin in Kingdom Hearts II.
    Squall and Rinoa were featured in an official technical demo for the PlayStation 2 in 1999, recreating their waltz scene from Final Fantasy VIII using real time animation.

    Story

    Spoiler warning: Plot and/or ending details follow. (Skip section)
    "At the forefront of a rising tide of violence brought on by Galbadia's war declaration is a SeeD cadet named Squall Leonhart. Serious to a fault, Squall has earned himself the reputation of being a lone wolf."
    "A chance encounter with the free-spirited Rinoa Heartilly, however, turns his universe upside down. Having thrived on discipline, Squall finds Rinoa's carefree attitude fascinating. Yet there is no time to ponder these thoughts, for the job of dealing with the sorceress behind Galbadia's irrational hostility has fallen to SeeD and Squall."
    —Official Introduction


    Background and SeeD

    Squall and Seifer duel against each other. The game opens with a duel between the two arch-rivals Squall Leonhart and Seifer Almasy. Squall and Seifer are both students at Balamb Garden, a military academy training SeeDs. SeeDs are an elite mercenary force contracted to help people all around the world. The duel ends in a tie, when both men end up with scars across their faces. Squall wakes up a few hours later, on the day of his SeeD field exam. He goes with his instructor Quistis Trepe to retrieve a Guardian Force (GF), a creature that enables people to use magic more easily.
    The final test Squall must pass to become a SeeD is to go the the occupied city of Dollet, together with his squad members Zell Dincht and Seifer. They quickly uncover the reason for the Galbadian Army's occupation; to reactivate an old radio tower. Seifer leaves his teammates behind, and disobeys Garden's orders. A spunky young girl, Selphie Tilmitt, joins the party at this time, and after defeating a monster at the top of the tower, the tower is reactivated, and they are chased back to the beach by a spider-like war machine.
    Back at Garden, the results of the exam are announced. Squall, along with Zell, Selphie, and another man named Nida, are the only ones to pass, and are subsequently graduated to SeeDs by Headmaster Cid Kramer. Seifer, notably, did not make the cut, due to having disobeyed direct orders. Later that night, at the SeeD Graduation Ceremony, a young woman in a white dress approaches Squall and asks him for a dance. Squall is initially disinterested, but the assertive young lady manages to get him on the dance floor. They share a dance, before she abruptly excuses herself.
    Afterwards, Quistis asks Squall to meet in the "Secret Area" of the Training Center for a talk. There, she reveals that she has been relieved of her position as an instructor, which effectively removes the professional barrier between them. Quistis tries to tell Squall that she has feelings for him, but she can't quite spit it out. Squall, being emotionally distant as he is, quickly becomes impatient before leaving her.
    The next morning, Squall, Selphie and Zell receive their first mission as SeeDs: to aid a resistance faction known as the Forest Owls in their quest to reclaim the independence of a small nation called Timber.
    On the train trip to Timber, the SeeDs strangely pass out, and have a dream about a man called Laguna Loire and his two friends Kiros Seagill and Ward Zabac. Upon waking up, they meet up with the Forest Owls, only to find that the girl who danced with Squall, Rinoa Heartilly, is a member. She had been at the dance to enlist the help of SeeD. The Forest Owls' plan is to abduct Vinzer Deling, Galbadia's tyrannical president, and force him to withdraw his soldiers from Timber. However, once they manage to hijack the president's train, they confront only his body double.

    Chaos and Memories

    After defeating the imposter, they learn that the real President Deling is going to the Timber TV Station to broadcast something. He announces the Sorceress Edea as the nation's new ambassador. However, Seifer appears and holds the President hostage. After a scuffle, Seifer disappears with the Sorceress, and is later announced executed. With Garden's reputation at risk following the incident, Squall and his friends flee to Galbadia Garden with Rinoa. There, they are enlisted in a plot to assassinate the Sorceress, with the help of Galbadia's General Caraway and the master sniper, Irvine Kinneas. The assassination is planned to take place at Edea's inauguration parade in Deling City. Rinoa, determined to prove that she is capable and serious about the resistance movement, comes up with a plan to suppress the Sorceress' power with an Odine Brand item.
    Rinoa is quickly struck down by the Sorceress, who then kills President Deling. Zell, Selphie, and Quistis trap the Sorceress inside a gated archway, as Squall and Irvine arrive at their post where a high caliber sniper rifle has been left for them to assassinate the Sorceress. Irvine nearly breaks down just before he is supposed to shoot Edea, but with a little help from Squall, he fires at the Sorceress. Edea blocks the shot with a magical barrier, forcing Squall to attack the sorceress head on. Running through the parade, Squall is surprised to see Seifer standing at the Sorceress' side. Squall attacks the Sorceress after going through Seifer, who has now become Edea's protective Knight. Edea forms and hurls large ice spikes, one piercing Squall's chest which renders him unconscious.
    Squall wakes up in Galbadia's D-District Prison, where his friends are being held nearby. Seifer tortures Squall, demanding to know SeeD's true purpose. Squall is knocked unconscious by the pain, but a Moomba frees him. His friends manage to escape as well, but upon escaping, they see that the Galbadians have launched missiles against Trabia Garden as part of Edea's plans to annihilate both Gardens. Inferring that Balamb Garden will be next, they split into two teams: Selphie's team tries to stop the missile launch, while Squall's team goes to warn Balamb Garden. Selphie's party fails to stop the missile launch in time and barely escapes the launch base as it self-destructs.
    Squall arrives to find Balamb Garden in an uproar; students are fighting each other, some siding with the Headmaster Cid, and some with the Garden Master NORG. Cid reveals that NORG originally funded the Garden's foundation and saw them as a profit venture, declaring himself the owner, and dismissing Garden's true purpose of fighting and defeating the Sorceress. The conflict of interest sparked the internal fight amongst the SeeDs and Garden Faculty. Squall defeats NORG, and learns that the Garden can be made mobile. Squall moves the Garden just in time before the Galbadian missiles hit.
    Balamb SeeDs battle Galbadian Soldiers.
    Unknown how to be steered, Balamb Garden crashes into Fisherman's Horizon, a pacifist town built around a defunct train station. The local technicians help restore the Garden into full functionality. Cid places the Garden under Squall's command, a duty he accepts reluctantly. When the Garden returns to Balamb, Squall finds that the Galbadians, under the supervision of Seifer's friends Fujin and Raijin, have occupied Balamb to search for a woman named Ellone. After liberating the town, Squall decides to go to Trabia Garden, Selphie's home Garden.
    Selphie mourns the destruction of her home by the Galbadian missiles. As she talks with Squall, Quistis, Zell and Irvine, they gradually realize that as children, they all lived in an orphanage together, cared for by a woman named Edea. They had forgotten all about their past because of the memory loss brought on by using the GFs. They decide to go back to the orphanage, only to find out that Galbadia Garden has arrived there first. They prepare for an assault on the Garden, now under the control of Edea and Seifer. Squall and his friends eventually manage to infiltrate Galbadia Garden where they confront and defeat Seifer, and finally defeat Sorceress Edea herself.
    Edea returns to her normal state of mind in surprise. She reveals that she had been possessed by a Sorceress from the distant future named Ultimecia, and that up until now they had been fighting against Ultimecia, inside Edea's "shell." After the battle's aftermath, Ultimecia takes possession of Rinoa, rendering her comatose. Ultimecia embraced and revived the unconscious Seifer, and ordered him to raise the Lunatic Pandora from beneath the ocean. The SeeDs return to the orphanage to speak with Edea about Ultimecia. It is through this conversation with Edea that they learn of Ultimecia's plans for Time Compression.

    The Destined War With Ultimecia

    Overcome by emotion, Squall realizes that he is in love with Rinoa and will do anything to bring her back. He and his friends head for the hidden nation of Esthar to speak with Dr. Odine, the inventor of Guardian Force Junctions and a specialist on Sorceresses. Edea joins the party to Esthar due her fear that Ultimecia may possess her again. Squall carries an unconscious Rinoa on his back through the Salt Flats, where the party discovers that Esthar is cloaked behind a massive shield. In Esthar, Dr. Odine tells Squall where he can find Ellone, who might be able to help him find out what happened to Rinoa. At the Lunar Gate, the party launches into outer space to Esthar's Lunar Base. The Lunar Base confines Sorceress Adel, who once ruled Esthar.
    Squall rescues Rinoa‎ before she is sealed. Once the party is on the Lunar Base, Ultimecia takes possession of Rinoa's body and forces her way through those who might stop her. Back on the ground, Zell's party is shocked to see a massive black pillar rise from the ocean and appear over Esthar. The pillar, known as the Lunatic Pandora, was created by Esthar to artificially trigger an event known as the Lunar Cry, where countless monsters fall to the planet from the Moon. Seifer engineered the unearthing of Lunatic Pandora as part of Ultimecia's plan. In Rinoa's body, Ultimecia goes into outer space and destroys the seal on Adel, who returns to the Lunatic Pandora. Ultimecia then abandons Rinoa's body in space to enter Adel's.
    Squall goes after Rinoa, and rescues her from death in outer space. They escape on the lost spaceship Ragnarok, which had been floating in orbit near the Lunar Base. However, Rinoa is now deemed a Sorceress, and Esthar demands that she be handed over to them, as she poses a threat to the world. Rinoa agrees to go with them, but Squall cannot bear it, and rescues her before she is sealed away. The party then prepares to head to the Lunatic Pandora to rescue Ellone, who Seifer had captured to further Ultimecia's plan.
    After Ellone's abduction, the party discusses Ultimecia's plan with Dr. Odine. Ellone's ability to send the consciousnesses of others into different eras of time had been used by Dr. Odine at some point in the future to create the Junction Machine Ellone. Ultimecia was using the Junction Machine to reach back in time to connect and takeover the bodies of sorceresses so that she could exist in all eras of time. However, the machine had limitations in regard to how far it could send a consciousness back in time. Thus, it had become Ultimecia's goal to find the real Ellone, so that her consciousness would exist in the past, present, and future. With her mind present in all eras of time, Ultimecia would finally be able to achieve Time Compression and become an omnipotent deity able to fully control all time, space, and existence.
    With these revelations, Squall and his friends quickly formed a plan with Laguna, now the President of Esthar, and Dr. Odine to stop Ultimecia. The plan was that they would wait for Ultimecia to possess Adel. The group would then defeat Adel, so she would pass her powers onto Rinoa, making her the only Sorceress left in the present era who Ultimecia could exist within. With Ultimecia inside Rinoa, Ellone would send both of their minds into the distant past, allowing Ultimecia to cast Time Compression. Ellone would then bring back both of their consciousnesses and send them back to their respective eras, which would temporarily stop the spell.
    After discussing the plan to stop Ultimecia with Squall and his friends, Laguna gives Squall and his friends information about the only way to survive in a universe of compressed time. In order to survive, Squall and his friends would have to keep their bonds strong by remembering each other and thinking of a place they are all connected to and want to travel to. They would then be able to survive through Time Compression, and with their love and faith in each other make it to Ultimecia's future and defeat her.

    Fate's Closing

    The party finally confronts Ultimecia in her true form.
    With the plan to defeat Ultimecia prepared, the party travel to the Lunatic Pandora and confront Seifer. Fujin and Raijin advise that Seifer stop serving Ultimecia and go back to being their friend. Seifer ignores their request and does battle with Squall and his comrades. After Seifer is defeated, he captures Rinoa, and offers her to Ultimecia (now in the body of Adel).
    Ultimecia then junctions Rinoa to Adel's body. Squall and his comrades fight Ultimecia (as Adel), and defeat Adel's body. As Ultimecia's possession of Adel ends, Adel passed on her Sorceress Power to Rinoa setting the plan into motion. With no other vessel to exist within, Ultimecia possesses Rinoa, allowing Ellone to send Ultimecia's and Rinoa's minds into the past. With her mind in all eras, Ultimecia casts Time Compression, though it is temporarily halted when Ellone sends her mind back to the future era.
    However, the partially compressed time allowed Squall and his friends travel to the future and finally reach Ultimecia Castle. In the future, the party finds a dark world ruled by Ultimecia. The corpses of White SeeD members are found around her castle, causing Squall to state that SeeD has been fighting Ultimecia across generations. After many grueling battles in which the party must reclaim their sealed abilities, Ultimecia is finally confronted. The final confrontation between Ultimecia and SeeD is an epic battle that shifts through the fabric of time and space.
    Ultimecia attacks with an array of abilities including reaching into Squall's mind and creating Griever, a Guardian Force created from Squall's idea of the most powerful force that could exist. After Squall and his friends triumphed over Griever, Ultimecia junctioned herself to Griever to increase her power. After she was bested while merged with Griever, Ultimecia transformed into her ultimate form to complete Time Compression.
    Ultimecia then began absorbing all time, space, and existence into herself, merging with it in order to become an omnipotent "living god." Ultimecia even reached into her own mind to create Apocalypse, the ultimate Black Magic spell. However, her fated destiny, as well as the links that bound Squall, Rinoa, Quistis, Zell, Selphie, and Irvine, proved to be too much for Ultimecia to overcome. Ultimecia then collapsed in a massive explosion that emanated across space.
    Squall looks on as Ultimecia transfers her power and essence to Edea before she dies. after Ultimecia's collapse, she and Squall time travel back to the past. Squall witnesses Ultimecia passing her Sorceress Power on to the Edea of the past before she fades away. With Ultimecia gone, the universe was now free from the tyranny of Sorceresses. However, after speaking to the Edea of the past, Squall found himself lost in a universe of compressed time.
    Squall attempts to jump back to his present time, but he must first go back to Ultimecia's time in order to make the jump. However, he discovers the time compressed world has decayed into a featureless, desert-like state of limbo that is gradually slipping into nothingness. Unable to recall his memories of Rinoa's face, Squall resigns himself to his fate of being trapped in this dimension.
    In the present era, Rinoa arrives at the flower field at Edea's Orphanage to find Squall is missing. Possibly using her sorceress powers, Rinoa is able to jump back to the time compressed world, where she finds Squall unconscious on the ground. However, at that moment Rinoa and Squall reach their own time as the clouds open up revealing the flower field at Edea's Orphanage, where they had promised to meet each other before Ultimecia compressed time.
    The ending cutscenes reveal the fates of the various characters. Seifer is shown to have abandoned his dream of becoming a SeeD and is spending his days in the company of Fujin and Raijin in Balamb Town; though his satisfied smile as Balamb Garden passes overhead suggests he has accepted his fate and moved on. Laguna visits Raine's grave in the hills outside Winhill where he recalls his memory of proposing to her, while Ellone, Kiros, and Ward watch on at a distance.
    The main party re-unite at Balamb Garden for a celebration party, where it is shown that Edea has reverted back to her old self and is no longer a sorceress. Irvine and Selphie use a video camera to document the party, though Squall is nowhere to be seen and the camera runs out of batteries. After the credits, a short scene shows Rinoa gazing at the stars from the balcony of Balamb Garden. A shooting star streaks overhead, and Rinoa points it out, not unlike her first meeting with Squall. Squall looks at Rinoa and smiles for the first time in the game. Squall and Rinoa share a kiss as Balamb Garden ascends through the moonlit sky.

    Music

    Main article: Final Fantasy VIII: Original Soundtrack
    Cover of the Final Fantasy VIII: Original Soundtrack The game's soundtrack was Nobuo Uematsu's 23rd work for Square. Released on four Compact Discs by DigiCube in Japan, and by Square EA in North America, a special orchestral arrangement of selected tracks from the game (arranged by Shiro Hamaguchi) was released under the title FITHOS LUSEC WECOS VINOSEC: Final Fantasy VIII, and a collection of piano arrangements (performed by Shinko Ogata) was released under the title Piano Collections: Final Fantasy VIII.
    The Final Fantasy VIII theme song, "Eyes on Me", which Uematsu wrote and produced for Hong Kong pop diva Faye Wong, sold a record breaking 400,000 copies, placing it as the best-selling video game music disc ever released in Japan until the release of "Hikari" by Hikaru Utada for Kingdom Hearts. It also won "Song of the Year (Western Music)" at the 14th Annual Japan Gold Disc Awards in 1999. It was the first time a song from a video game ever won the honor.
    Another popular song from the score of Final Fantasy VIII is "Liberi Fatali," a Latin choral piece that is played during the game's intro. "Liberi Fatali" was played during the 2004 Summer Olympics in Athens during the women's synchronized swimming event.
    The Black Mages, a band that arranges music from Final Fantasy video games into a rock music, has arranged five pieces from Final Fantasy VIII. These are "Force Your Way" from The Black Mages published in 2003, "The Man with the Machine Gun" and "Maybe I'm a Lion", from The Skies Above, published in 2004, and "The Extreme" and "Premonition" from Darkness and Starlight.

    Development

    Squall
    Seifer
    Yoshitaka Amano's renditions of Squall and Seifer, though not representative of their in game appearances, still show their visual similarities, most noticeably the scars across both character's faces, each given by the other in battle.
    Final Fantasy VIII follows Final Fantasy VI and Final Fantasy VII in displaying a world with high technology, diverging from the more traditional medieval feel of the original titles. However, it diverges further still by focusing the story on the characters instead of the world events. Character designer Tetsuya Nomura wanted the game to have a "school days" feel. Because Yoshinori Kitase already had a story in mind in which the main characters were the same age, the idea worked. Thus, they created the concept of military school-like academies in which the students would train to become mercenaries.
    Further on, Nojima planned for the two playable parties featured in the game - Squall's present day group and Laguna's group of twenty years in the past - to contrast with one another. Leading to Laguna's group consisting of characters in their late twenties and have a lot of combat and teamwork experience while Squall's party was young and inexperienced, and Squall himself not initially able to understand the value of friendship.
    With Final Fantasy VII, the main protagonist, Cloud Strife, had a reserved nature that led Nojima to include scenarios in which the player can select Cloud's responses to certain situations and dialogue. With Final Fantasy VIII, Nojima wanted to give players actual insight into what the protagonist was thinking and feeling, even while the other characters remained uninformed. This led to Squall's "internal monologues" that appeared in transparent text boxes throughout the game.
    Kitase also expressed desire to give the game a deliberately foreign, largely European atmosphere. As part of this theme various designs were created using the style of ancient Egyptian and Greek architecture as well as styles from the cities of France and idealized European societies seen in various artworks. Additionally, Kitase explained that the main logo of the game - Squall and Rinoa embracing - was inspired by the team's efforts to express emotion through body language.
    Squall Leonhart (right) and Laguna Loire. Laguna is secretly Squall's father.‎ This aim was also referred throughout the game; utilizing the game models to physically display their emotions and actions alongside the text boxes as well as using updated CG full motion videos, which were far more advanced in detail than any Final Fantasy game that had come previously, to convey a kind of 'silent movie' operatic atmosphere that didn't rely on words to convey their meaning.
    In terms of character artwork, Final Fantasy VIII reflected Nomura's preferred technique, as opposed to Final Fantasy VII, which featured characters that "weren't really his style." The team had decided to use realistically proportioned characters. The higher level of full motion video technology would have otherwise created an inconsistency between the in-game graphics and the higher definition full motion video graphics.
    Despite this, Nomura ended up altering each of the characters in some way before they reached the final design stage, which required sacrificing his original intentions. For instance, he had originally wanted Seifer to be involved in a love triangle with Rinoa and Squall, however, for unknown reasons he was prevented from doing this. As another example Quistis was originally going to be designed with a short skirt but in the end was given a long skirt worn over pants. Rinoa was originally planned to wear a mini-skirt over shorts, this led to a conflict as he wished to have at least one female lead wearing a skirt. A compromise was made in this regard with Selphie's design: she was originally intended to be wearing overalls, but Nomura eventually decided that her outfit should be something of a combination of the two, resulting in her overalls-skirt look.

    Packaging Artwork

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    Japan.
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    U.S./Canada/Mexico.
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    Europe.
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    US PC version.
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    FFVIII Platinum Cover.jpg
    Platinum (Europe).
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    Greatest Hits (NA).



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